You are a Quartermaster Sergeant in a trench, responsible for managing the supplies of a single infantry company (approx. 100 men). You don't fight. You don't see the enemy. Your entire world is a cramped, muddy dugout, a field telephone, and a ledger book. Your game is played through managing requests, allocating scarce resources, and dealing with events from a rear-echelon perspective. Success isn't victory, it's ensuring as many men as possible survive your company's tour at the front.